The contrast and brightness settings are too high. Unnecessary bloom, as if the camera lens was wrapped with stretch film. In version 2.0 they are of terrible quality Crl+v, Crl+c. The textures of the walls of the buildings in Asylum are seamless in the live version. The lifting mechanisms of the bridges are taken from some steampunk post-apocalyptic game. Textures are terrible, palm trees in concrete. I was very annoyed by the ship in version 2.0 of the engine. The visual part of version 2.0 was done in haste, by little interested people. I wanna play this 24/7 if it ever happens :Oīottom: The classic lighting that gives me nausea and stomach Top: Beautiful shader reflections around low roughness materials, and shadows are no longer super dark. Decals look more jagged on the newer version. The new lighting seems to have nailed color-balance, but the shadows look dark.Ĭharacter meshes look more highlighted, should make it easier to aim at during combat. Post processing in the old lighting looks like a foggy overlay rendered on top of screen. (Optional Graphics)īiggest problem with the old engine upgrade: Performance, especially on old gen consoles, gives bad impressions about it. Side note: Add heavy depth of field at 100m to demonstrate effective and moveable objects/meshes range. ![]() The old engine upgrade looks decent, it just needs more polishing and it should be perfect! ![]() This is reallllllllllly good news, lets gooooo! ![]() I've seen Matt saying that 64-bit upgrade code is compatible with 2.x versions. I remember APB Reloaded Engine Upgrade and the Failed promises of Gamersfirst. Hello, this is the first time I've visited APB forums since 2015.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |